iXRLabs

VR Labs · Sciences

Virtual reality labs for science education.

Virtual reality (VR) experiments in physics, chemistry, botany, and zoology that students can run anytime, repeat infinitely, and learn from - without consumables, breakage, or scheduling constraints. Curriculum-aligned, assessment-ready, AI-guided.

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Student in a VR headset examining plant specimens in a virtual botany laboratory

Why VR

What VR adds to science labs.

No consumables, no breakage

Run chemistry experiments without chemicals, physics practicals without equipment failures.

Every student gets a bench

No more three students per apparatus. Every learner runs the full experiment independently.

Safe failure

Students explore what happens when they get it wrong. Errors teach without consequences.

Data and assessment built in

Automatic measurement capture, lab report scaffolding, and faculty analytics.

The science library

Four science subjects. One platform.

Physics

Run hands-on experiments across mechanics, optics, electricity, magnetism, waves, and thermodynamics. Students set up the apparatus, change variables, take readings, and watch the result unfold — then repeat the experiment as many times as it takes to understand why it behaves the way it does.

Two students running an experiment together in a university science lab

Chemistry

Carry out full chemistry experiments — titrations, organic reactions, spectroscopy, electrolysis, and gas laws. Students measure out reagents, run the reaction, and read the results first-hand, working safely with no consumables used up and nothing to break, so every experiment can be tried again until the technique clicks.

Animated titration flask reaching its colour-change endpoint

Botany

Investigate living systems through guided experiments in plant anatomy, photosynthesis, cell structure, and plant physiology. Students section specimens, run each process step by step, and observe changes that would normally take days — condensing a whole practical into a repeatable session.

Plant micropropagation specimens in a virtual botany lab

Zoology

Explore animal anatomy, comparative physiology, and humane dissection alternatives as interactive experiments. Students work through each structure and system at their own pace, repeating procedures as often as needed without specimens, consumables, or ethical concerns.

DNA double-helix model in a virtual zoology and genetics module

The library

A sample of the science library.

See all science modules

Meet 7thi

An AI tutor for every experiment.

7thi inside science modules prompts hypotheses, checks predictions against results, and adapts to each student's mastery. Faculty configure the depth: foundation practicals or advanced analysis.

7thi
You've measured the current. What do you predict will happen when you double the resistance?
7thi
The titration has reached the endpoint. Can you identify the colour change?
7thi
Let's compare your photosynthesis readings with the theoretical yield.
7thi
Shall we repeat the pendulum experiment at a different amplitude?
See how 7thi works
7thi AI tutor prompts overlaid on a VR science experiment

Who it's for

Built for science faculties.

Universities

BSc, MSc, and integrated science programmes.

FE colleges

Diploma, polytechnic, and applied science practicals.

Schools adopting VR

GCSE and senior secondary science labs.

Standards

Mapped to science curricula.

Every science module is aligned to recognised curricula. We work with your faculty to verify syllabus alignment before deployment.

Request a syllabus map for your institution

Common questions

Questions science faculties ask us.

For procurement, IT, and pedagogy questions, our team is one demo away.

Talk to us
Which science subjects does iXRLabs cover?

Physics, chemistry, botany, and zoology. Modules range from foundational experiments (Ohm's Law, titrations, cell structure) to advanced topics (spectroscopy, plant physiology, comparative anatomy). The library grows quarterly.

Can VR science labs replace physical practicals?

For some experiments, yes - especially where consumables are expensive, equipment is limited, or the experiment is hazardous. For others, VR is best used as pre-lab preparation so students arrive at the physical lab already competent.

Are modules aligned to Indian or UK science curricula?

Yes. Modules map to NAAC, NBA, QS, QAA, and university-specific syllabi. We verify alignment with your faculty before deployment.

How does assessment work in science modules?

Each module includes embedded assessment - measurement accuracy, procedure adherence, and concept questions. Results appear on the faculty analytics dashboard, exportable to your LMS.

Do students need VR headsets for science modules?

No. Every module runs in any modern browser without a headset. Headsets enhance the immersive experience but aren't required to start.

Explore other disciplines

See the science library in 30 minutes.

Tailored to your science curriculum, your cohort, and your lab constraints.