iXRLabs

VR Labs · Mechanical Engineering

Virtual reality labs for mechanical engineering.

The deepest mechanical engineering VR library in the market - 100 modules across thermodynamics, fluid mechanics, machine design, and manufacturing. Built with universities, mapped to syllabi, ready for the classroom.

Recognised by Meta · ISO Certified · 10+ years in EdTech

VR gas turbine module with the 7thi AI tutor answering a question

The scale claim

The deepest mechanical coverage in VR.

100 VR modules across thermodynamics, fluid mechanics, machine design, manufacturing, heat transfer, and IC engines. From the first-year mechanics lab to final-year plant tours, built in collaboration with faculty.

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Mechanical modules
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Topic areas
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Module types
Safe access to equipment students would otherwise never touch
Repeatable practice on costly machinery
Curriculum-aligned, not novelty
Assessment-ready from day one

Inside the mechanical library

Four ways students learn mechanical engineering in iXR.

From explorable 3D engine models to full thermal-plant tours. Every mechanical module is built for a specific kind of learning.

Jet Engine Teardown400×300

3D Models

Life-size, manipulable models: rotate, take apart, look inside. Engines, turbines, gearboxes.

VR tensile testing - tightening the specimen

Experiments

Repeatable, error-tolerant labs. Load specimens to failure, plot stress–strain safely.

Gear Train Simulation400×300

Simulations

High-risk, high-cost scenarios no campus lab can run. Vary load, speed, and ratios.

VR thermal power plant tour

Industrial Tours

Walk through plants students could never visit. Boilers, turbine halls, cooling towers.

The library

A sample of the mechanical library.

See all 100 mechanical modules
AllThermodynamicsFluid MechanicsMachine DesignManufacturingHeat TransferIC Engines

This is part of the iXRLabs Engineering library - the world's largest VR engineering curriculum. Built on WebXR, with the 7thi AI tutor and faculty analytics in every module.

Standards and syllabi

Mapped to the curricula that matter.

Every engineering module is mapped to at least one recognised standard or university syllabus. We work with your faculty to ensure alignment before deployment, not after.

Request a syllabus map for your institution
Queen's University Belfast students using iXRLabs VR engineering modules

Featured case study · Queen's University Belfast

Queen's University Belfast: VR engineering labs across the programme.

Queen's University Belfast brought immersive engineering modules into its programme, giving students repeatable, hands-on access to equipment and procedures alongside their physical labs.

Web + VR·Programme-wide·Hands-on practice
Read the full case study

Starter packages

A starter package for every department.

There's no single fixed bundle — iXRLabs offers a range of engineering packages to match how your department teaches. Choose a stream package (mechanical, electrical, or civil), a focused discipline set, or the complete engineering library. Every package includes the 7thi AI tutor, faculty analytics, deployment support, faculty training, and LMS integration.

  • Stream packages — mechanical, electrical, civil
  • Complete Engineering library — 240+ modules
  • 7thi AI tutor & faculty analytics
  • Deployment support & faculty training
  • LMS integration
  • Custom rollout — pick your own modules
Engineering students using iXRLabs VR modules in a university VR lab

Common questions

Questions mechanical faculties ask us.

Have a question we haven’t covered? Our team has helped 40+ institutions evaluate and deploy VR labs.

Talk to us
Which mechanical engineering topics are covered?

100 modules across thermodynamics, fluid mechanics, machine design, manufacturing, heat transfer, and IC engines. Topics range from stress–strain analysis and gear design to turbine teardowns and full thermal power plant tours. The library grows every quarter, built in collaboration with university faculty.

Will the modules align with our syllabus?

Yes. Every module is curriculum-mapped before deployment. We support NBA, NAAC, QS, IEAC, Engineering Council UK (AHEP), and ABET, plus individual university syllabi. Our team works with your faculty to verify alignment before students see anything.

Does VR replace our physical labs?

No - it complements them. VR gives students safe, repeatable access to equipment and scenarios that are too expensive, too dangerous, or too infrequent to run in a physical lab. Students who practise in VR first arrive at the physical lab better prepared.

How quickly can we deploy?

A pilot department can be live in two weeks. Full institutional rollout - including LMS integration, faculty training, and syllabus mapping - typically takes 4–8 weeks depending on scale. No special infrastructure is needed: just headsets (or browsers) and a Wi-Fi connection.

Can we start with a pilot before committing?

Yes. We run structured pilots - typically one department, one semester, a curated set of modules - with full analytics so your institution can evaluate impact before scaling.

How are modules kept up to date?

New modules release quarterly. Existing modules receive improvements based on analytics data and faculty feedback. All updates arrive automatically through WebXR - no manual action, no downtime.

See the mechanical library in 30 minutes.

Tailored to your mechanical engineering departments, your cohort, your curriculum.