iXRLabs

VR Labs · Electrical Engineering

Virtual reality labs for electrical engineering.

80 curriculum-aligned VR modules across circuit analysis, electrical machines, power systems, and control. Built with universities, mapped to syllabi, ready for the classroom.

Recognised by Meta · ISO Certified · 10+ years in EdTech

VR power transformer module with the 7thi AI tutor answering a question

The scale claim

The widest electrical coverage in VR.

80 VR modules across circuit analysis, electrical machines, power systems, power electronics, and control systems. From foundation circuit labs to full substation tours, built in collaboration with faculty.

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Electrical modules
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Module types
Safe access to equipment students would otherwise never touch
Repeatable practice on costly machinery
Curriculum-aligned, not novelty
Assessment-ready from day one

Inside the electrical library

Four ways students learn electrical engineering in iXR.

From explorable 3D machine models to full substation tours. Every electrical module is built for a specific kind of learning.

VR DC machine - Swinburne's test

3D Models

Life-size, manipulable models: rotate, take apart, look inside. Machines, transformers, drives.

Ohm’s Law Circuit Lab400×300

Experiments

Repeatable, error-tolerant labs. Build circuits, measure, and verify the theory safely.

Synchronous Motor Under Load400×300

Simulations

High-risk, high-cost scenarios no campus lab can run. Vary load, observe torque and power factor.

VR high-voltage substation tour

Industrial Tours

Walk through sites students could never visit. Substations, switchyards, control rooms.

The library

A sample of the electrical library.

See all 80 electrical modules
AllCircuit AnalysisElectrical MachinesPower SystemsPower ElectronicsControl Systems

This is part of the iXRLabs Engineering library - the world's largest VR engineering curriculum. Built on WebXR, with the 7thi AI tutor and faculty analytics in every module.

Standards and syllabi

Mapped to the curricula that matter.

Every engineering module is mapped to at least one recognised standard or university syllabus. We work with your faculty to ensure alignment before deployment, not after.

Request a syllabus map for your institution
Mälardalen University students using iXRLabs VR engineering modules

Featured case study · Mälardalen University

Mälardalen University: immersive engineering practice in VR.

Mälardalen University uses iXRLabs to give engineering students immersive, repeatable practice with equipment and systems - on headsets or in any browser, without waiting for bench time.

Web + VR·Engineering modules·Repeatable practice
Read the full case study

Starter packages

A starter package for every department.

There's no single fixed bundle — iXRLabs offers a range of engineering packages to match how your department teaches. Choose a stream package (mechanical, electrical, or civil), a focused discipline set, or the complete engineering library. Every package includes the 7thi AI tutor, faculty analytics, deployment support, faculty training, and LMS integration.

  • Stream packages — mechanical, electrical, civil
  • Complete Engineering library — 240+ modules
  • 7thi AI tutor & faculty analytics
  • Deployment support & faculty training
  • LMS integration
  • Custom rollout — pick your own modules
Engineering students using iXRLabs VR modules

Common questions

Questions electrical faculties ask us.

Have a question we haven’t covered? Our team has helped 40+ institutions evaluate and deploy VR labs.

Talk to us
Which electrical engineering topics are covered?

80 modules across circuit analysis, electrical machines, power systems, power electronics, and control systems. Topics range from Ohm’s and Kirchhoff’s laws to synchronous machines, rectifiers, and full high-voltage substation tours. The library grows every quarter, built in collaboration with university faculty.

Will the modules align with our syllabus?

Yes. Every module is curriculum-mapped before deployment. We support NBA, NAAC, QS, IEAC, Engineering Council UK (AHEP), and ABET, plus individual university syllabi. Our team works with your faculty to verify alignment before students see anything.

Does VR replace our physical labs?

No - it complements them. VR gives students safe, repeatable access to equipment and scenarios that are too expensive, too dangerous, or too infrequent to run in a physical lab. Students who practise in VR first arrive at the physical lab better prepared.

How quickly can we deploy?

A pilot department can be live in two weeks. Full institutional rollout - including LMS integration, faculty training, and syllabus mapping - typically takes 4–8 weeks depending on scale. No special infrastructure is needed: just headsets (or browsers) and a Wi-Fi connection.

Can we start with a pilot before committing?

Yes. We run structured pilots - typically one department, one semester, a curated set of modules - with full analytics so your institution can evaluate impact before scaling.

How are modules kept up to date?

New modules release quarterly. Existing modules receive improvements based on analytics data and faculty feedback. All updates arrive automatically through WebXR - no manual action, no downtime.

See the electrical library in 30 minutes.

Tailored to your electrical engineering departments, your cohort, your curriculum.